- Total War Warhammer 2 Sword Of Khaine Bug
- Total War Warhammer 2 Review
- Sword Of Khaine Total War Warhammer 2 Console Commands
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The Sword of Khaine, also known as The Widowmaker or the Godslayer, is an extremely powerful weapon item and feature in the campaign mode. It was introduced in The Resurgent Update for Total War: Warhammer II, and so is not present in the first game. The Sword of Khaine also has an item ability with the same name. Apostles of the Blind King go renegade and blow up several stars in the outer Segmentum Obscurus, starting the Occlusiad War (Warhammer 40,000) 36,551. Dark Angels defeat Daemons on Persembe II (Warhammer 40,000) 36,560. End of the Occlusiad War. Blind King is killed and his Apostles collapse. (Warhammer 40,000) 36,563.
From my experience, fewer large units of Breachers. Here is my pro/con:+Easier to maintain distance for auras; important for gunlines+Easier to make good use of repairs+Piles in better+Gets +1 to hit stratagem if bringing Servitor Maniple+Gives up less points for M4D-More vulnerable to D3 weapons like Thunder Hammers-Takes up less troop slots-Harder to get cover; bring Mars for reliable ShroudpsalmIn terms of ideal size, Mars wants 4-9x, Stygies 4-6x, Agripinaa always 6x.This message was edited 1 time. Last update was at 2019/06/03 22:12:28. From my experience, fewer large units of Breachers. Here is my pro/con:+Easier to maintain distance for auras; important for gunlines+Easier to make good use of repairs; Agripinaa wants 6x+Piles in better+Gets +1 to hit stratagem if bringing Servitor Maniple+Gives up less points for M4D-More vulnerable to D3 weapons like Thunder Hammers-Takes up less troop slots-Harder to get cover; bring Mars for reliable ShroudpsalmMany thanks for your notes and ideas. I am planning on running 6 in a servitor maniple as well as 6 plasmaphrons (not yet decided on forgeworld but probably stygies). I was planning on giving the destroyers the 5, should I do the same for the breachers, I am thinking yes?
The +1 to hit will be on the destroyers probably, although I am also planning on Kastellans so I could use elimination volley and servitor maniple +1 to hit if I have enough CP. Breachers do not need the 5. This is because they have a natural 2+ with Shroudpsalm; bringing Cawl adds to the consistency. There are no -4 weapons worth shooting at Breachers.Destroyers may benefit from 5 situationally. S6 AP-2 weapons are very common. There are also a few AP-3 weapons worth pointing at Destroyers, as they usually are a must-kill threat to the enemies bearing those AP-3 weapons.If you see Thunder Hammers, give the Breachers 5.Remember, you get to choose whether or not to use the stratagem before the battle begins at the same time you pick your WLTs.Automatically Appended Next Post:If I were to be brutally honesty though: Don't invest in your Breachers. Over 6 games at BAO, I can count on one hand the number of times they contributed to my damage output.
They shoot like crap, even with Cawl rerolls, against anything that is not a vehicle. They fight even worse, since you don't get buffs. We bring them because they are big, CHEAP T5 bricks that shrug off bolters and heavy stubbers like rain drops; everyone relies on S4 shooting because GEQs are still the best screen in most armies. Take one or two big units and put them in front of your Skitarii (or behind in some cases) to buy two turns of shooting.On that point, every CP you have should be contributing to making your firebase output more wounds. Infiltrate, Doctrina, Wrath of Mars, maybe a damage reroll. The only defensive stratagem that I use is Graia's Abhor. Because when it boils down to it, when you run a gunline, you win if you outshoot your opponent; if you kill enough of his pieces in rounds 1-2 that he cannot enact his game plan.This message was edited 4 times.
Last update was at 2019/06/03 22:55:21. Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) 62 PL, 931pts No Force Org Slot +Forge World Choice. Forge World: Stygies VIII+ HQ +Tech-Priest Dominus 7 PL, 90pts: Macrostubber, Relic: Autocaduceus of Arkhan Land, Volkite BlasterTech-Priest Manipulus 5 PL, 90pts: Transonic cannon, Warlord+ Troops +Skitarii Rangers 4 PL, 65pts. Ranger Alpha: Galvanic Rifle.
2x Skitarii Ranger. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic ArquebusSkitarii Rangers 4 PL, 65pts. Ranger Alpha: Galvanic Rifle. 2x Skitarii Ranger.
2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic ArquebusSkitarii Rangers 4 PL, 65pts. Ranger Alpha: Galvanic Rifle. 2x Skitarii Ranger. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic ArquebusSkitarii Rangers 4 PL, 35pts. Ranger Alpha: Galvanic Rifle. 4x Skitarii Ranger+ Elites +Servitors 4 PL, 20pts.
4x Servitor (Servo arm)+ Fast Attack +Ironstrider Ballistarii 4 PL, 60pts. Ironstrider Ballistarius: Twin Cognis Autocannon+ Heavy Support +Kastelan Robots 12 PL, 210pts. Kastelan Robot: Incendine Combustor, Kastelan Fists. Kastelan Robot: Incendine Combustor, Kastelan FistsOnager Dunecrawler 7 PL, 119pts: Cognis Heavy Stubber. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron LaserOnager Dunecrawler 7 PL, 112pts: Cognis Heavy Stubber, Icarus Array Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) 39 PL, 600pts No Force Org Slot +Forge World Choice. Forge World: GraiaForge World Choice. Forge World: LuciusForge World Choice.
Forge World: Mars+ HQ +Tech-Priest Enginseer 3 PL, 30ptsTech-Priest Enginseer 3 PL, 30pts+ Troops +Skitarii Vanguards 7 PL, 120pts. 6x Skitarii Vanguard. 3x Skitarii Vanguard (Plasma Caliver): 3x Plasma Caliver. Vanguard Alpha: Arc Pistol, Power swordSkitarii Vanguards 7 PL, 120pts. 6x Skitarii Vanguard. 3x Skitarii Vanguard (Plasma Caliver): 3x Plasma Caliver. Vanguard Alpha: Arc Pistol, Taser GoadSkitarii Vanguards 7 PL, 120pts.
Total War Warhammer 2 Sword Of Khaine Bug
6x Skitarii Vanguard. 3x Skitarii Vanguard (Plasma Caliver): 3x Plasma Caliver. Vanguard Alpha: Arc Pistol, Taser Goad+ Elites +Sicarian Infiltrators 12 PL, 180pts. Infiltrator Princeps. Flechette Blaster and Taser Goad: Flechette Blaster, Taser Goad. Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) 62 PL, 931pts No Force Org Slot +Forge World Choice.
Forge World: Stygies VIII+ HQ +Tech-Priest Dominus 7 PL, 90pts: Macrostubber, Relic: Autocaduceus of Arkhan Land, Volkite BlasterTech-Priest Manipulus 5 PL, 90pts: Transonic cannon, Warlord+ Troops +Skitarii Rangers 4 PL, 65pts. Ranger Alpha: Galvanic Rifle. 2x Skitarii Ranger. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic ArquebusSkitarii Rangers 4 PL, 65pts.
Ranger Alpha: Galvanic Rifle. 2x Skitarii Ranger. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic ArquebusSkitarii Rangers 4 PL, 65pts. Ranger Alpha: Galvanic Rifle.
2x Skitarii Ranger. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic ArquebusSkitarii Rangers 4 PL, 35pts. Ranger Alpha: Galvanic Rifle. 4x Skitarii Ranger+ Elites +Servitors 4 PL, 20pts.
4x Servitor (Servo arm)+ Fast Attack +Ironstrider Ballistarii 4 PL, 60pts. Ironstrider Ballistarius: Twin Cognis Autocannon+ Heavy Support +Kastelan Robots 12 PL, 210pts. Kastelan Robot: Incendine Combustor, Kastelan Fists.
Kastelan Robot: Incendine Combustor, Kastelan FistsOnager Dunecrawler 7 PL, 119pts: Cognis Heavy Stubber. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron LaserOnager Dunecrawler 7 PL, 112pts: Cognis Heavy Stubber, Icarus Array Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) 39 PL, 600pts No Force Org Slot +Forge World Choice. Forge World: GraiaForge World Choice. Forge World: LuciusForge World Choice. Forge World: Mars+ HQ +Tech-Priest Enginseer 3 PL, 30ptsTech-Priest Enginseer 3 PL, 30pts+ Troops +Skitarii Vanguards 7 PL, 120pts. 6x Skitarii Vanguard.
3x Skitarii Vanguard (Plasma Caliver): 3x Plasma Caliver. Vanguard Alpha: Arc Pistol, Power swordSkitarii Vanguards 7 PL, 120pts. 6x Skitarii Vanguard.
3x Skitarii Vanguard (Plasma Caliver): 3x Plasma Caliver. Vanguard Alpha: Arc Pistol, Taser GoadSkitarii Vanguards 7 PL, 120pts. 6x Skitarii Vanguard. 3x Skitarii Vanguard (Plasma Caliver): 3x Plasma Caliver. Vanguard Alpha: Arc Pistol, Taser Goad+ Elites +Sicarian Infiltrators 12 PL, 180pts. Infiltrator Princeps. Flechette Blaster and Taser Goad: Flechette Blaster, Taser Goad.
Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) 62 PL, 931pts No Force Org Slot +Forge World Choice. Forge World: Stygies VIII+ HQ +Tech-Priest Dominus 7 PL, 90pts: Macrostubber, Relic: Autocaduceus of Arkhan Land, Volkite BlasterTech-Priest Manipulus 5 PL, 90pts: Transonic cannon, Warlord+ Troops +Skitarii Rangers 4 PL, 65pts. Ranger Alpha: Galvanic Rifle. 2x Skitarii Ranger. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic ArquebusSkitarii Rangers 4 PL, 65pts. Ranger Alpha: Galvanic Rifle.
2x Skitarii Ranger. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic ArquebusSkitarii Rangers 4 PL, 65pts. Ranger Alpha: Galvanic Rifle. 2x Skitarii Ranger.
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2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic ArquebusSkitarii Rangers 4 PL, 35pts. Ranger Alpha: Galvanic Rifle. 4x Skitarii Ranger+ Elites +Servitors 4 PL, 20pts. 4x Servitor (Servo arm)+ Fast Attack +Ironstrider Ballistarii 4 PL, 60pts.
Ironstrider Ballistarius: Twin Cognis Autocannon+ Heavy Support +Kastelan Robots 12 PL, 210pts. Kastelan Robot: Incendine Combustor, Kastelan Fists. Kastelan Robot: Incendine Combustor, Kastelan FistsOnager Dunecrawler 7 PL, 119pts: Cognis Heavy Stubber. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron LaserOnager Dunecrawler 7 PL, 112pts: Cognis Heavy Stubber, Icarus Array Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) 39 PL, 600pts No Force Org Slot +Forge World Choice. Forge World: GraiaForge World Choice. Forge World: LuciusForge World Choice.
Forge World: Mars+ HQ +Tech-Priest Enginseer 3 PL, 30ptsTech-Priest Enginseer 3 PL, 30pts+ Troops +Skitarii Vanguards 7 PL, 120pts. 6x Skitarii Vanguard. 3x Skitarii Vanguard (Plasma Caliver): 3x Plasma Caliver. Vanguard Alpha: Arc Pistol, Power swordSkitarii Vanguards 7 PL, 120pts. 6x Skitarii Vanguard. 3x Skitarii Vanguard (Plasma Caliver): 3x Plasma Caliver. Vanguard Alpha: Arc Pistol, Taser GoadSkitarii Vanguards 7 PL, 120pts.
Total War Warhammer 2 Review
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6x Skitarii Vanguard. 3x Skitarii Vanguard (Plasma Caliver): 3x Plasma Caliver. Vanguard Alpha: Arc Pistol, Taser Goad+ Elites +Sicarian Infiltrators 12 PL, 180pts. Infiltrator Princeps.
Flechette Blaster and Taser Goad: Flechette Blaster, Taser Goad. Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) 62 PL, 931pts No Force Org Slot +Forge World Choice. Forge World: Stygies VIII+ HQ +Tech-Priest Dominus 7 PL, 90pts: Macrostubber, Relic: Autocaduceus of Arkhan Land, Volkite BlasterTech-Priest Manipulus 5 PL, 90pts: Transonic cannon, Warlord+ Troops +Skitarii Rangers 4 PL, 65pts. Ranger Alpha: Galvanic Rifle. 2x Skitarii Ranger.
2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic ArquebusSkitarii Rangers 4 PL, 65pts. Ranger Alpha: Galvanic Rifle. 2x Skitarii Ranger. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic ArquebusSkitarii Rangers 4 PL, 65pts. Ranger Alpha: Galvanic Rifle.
2x Skitarii Ranger. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic ArquebusSkitarii Rangers 4 PL, 35pts. Ranger Alpha: Galvanic Rifle. 4x Skitarii Ranger+ Elites +Servitors 4 PL, 20pts. 4x Servitor (Servo arm)+ Fast Attack +Ironstrider Ballistarii 4 PL, 60pts.
Ironstrider Ballistarius: Twin Cognis Autocannon+ Heavy Support +Kastelan Robots 12 PL, 210pts. Kastelan Robot: Incendine Combustor, Kastelan Fists. Kastelan Robot: Incendine Combustor, Kastelan FistsOnager Dunecrawler 7 PL, 119pts: Cognis Heavy Stubber. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron LaserOnager Dunecrawler 7 PL, 112pts: Cognis Heavy Stubber, Icarus Array Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) 39 PL, 600pts No Force Org Slot +Forge World Choice. Forge World: GraiaForge World Choice. Forge World: LuciusForge World Choice. Forge World: Mars+ HQ +Tech-Priest Enginseer 3 PL, 30ptsTech-Priest Enginseer 3 PL, 30pts+ Troops +Skitarii Vanguards 7 PL, 120pts.
6x Skitarii Vanguard. 3x Skitarii Vanguard (Plasma Caliver): 3x Plasma Caliver. Vanguard Alpha: Arc Pistol, Power swordSkitarii Vanguards 7 PL, 120pts. 6x Skitarii Vanguard.
3x Skitarii Vanguard (Plasma Caliver): 3x Plasma Caliver. Vanguard Alpha: Arc Pistol, Taser GoadSkitarii Vanguards 7 PL, 120pts. 6x Skitarii Vanguard. 3x Skitarii Vanguard (Plasma Caliver): 3x Plasma Caliver. Vanguard Alpha: Arc Pistol, Taser Goad+ Elites +Sicarian Infiltrators 12 PL, 180pts. Infiltrator Princeps.
Flechette Blaster and Taser Goad: Flechette Blaster, Taser Goad. So I have just purchased my third plastic ( GW) Enginseer. And I was wondering if anyone had any ideas on how to make him stand out a bit/make him look different from the others. I am not looking for a huge adjustment just a few mionr tweaks here and there.My first Enginseer was actually a small conversion/kitbash because I wanted to build an Ordo Xenos Inquisitor, so I cut off both his hands and replaced them by a transsonic blade and a flechette blaster. He stayed this way ever since.I got the Tech-Priest from the Rogue Trader box and I'm going to use him as a second Enginseer, he don't have a melee weapon but who cares. So I have just purchased my third plastic ( GW) Enginseer. And I was wondering if anyone had any ideas on how to make him stand out a bit/make him look different from the others.
I am not looking for a huge adjustment just a few mionr tweaks here and there.Here's an easy way - you just need to change is pose from striding forward bolding, shoulders square to being slightly at an angle as if he is turning to face something. Fortunately the robes and the foot forward actually do a lot of work for you here, so all you need to do is change the angle of the head and arms, and it's pretty easy to trick the eye into thinking he's doing something wholly different from the stock model.Arms are quite easy as the top of the hood/cowl conceals the shoulders and most of the upper arms.
Cut the axe free of one hand, and then reattach the end and you'll find this shorter axe is the perfect height to hold vertically. Arms don't need a lot of messing with once you cut them free, just slightly rotating where the top goes up into the cowl and a cut at the wrist to rotate the hand - there's even a nice guideline for this built into the gauntlet. Free arm is now free to do whatever you wanted - as long you wanted an arm at rest.but a guard laspistol is the perfect size to cover up the join of the axe and his weird 'trigger mittens' seem almost designed for a weapon swap (plus he comes with a lasgun).Then cut off the head and replace it with a Skitarii one.Takes a little trimming and is easier to do when it's in bits. Alright, so this weekend i busted out the forgeworld models at a weekly league-tournament thing that my LGS is organising. Usually forgeworld models are opt-in but for that tournament, anything goes.
I tried a list with the drill, hoplites and an atropos.It was a slaughter.I ended up against eldar and the only thing he managed to kill was 2 vanguards. He put everything he could in the atropos but didnt manage to take it down. I then proceeded to table him before his second turn.Now there was a lot of bad rolls on his part but i feel like the Mechanicus-alighned knights (basically all the ones that have a melee invuln and permanent RIS) are really good since they allow the rest of the army to use most CP's.I've played with crusaders/gallants before and they would chew through so many CPs that the rest of the army would underperform. I personally run a sevitor maniple with destroyers so thats 2 cp/turn, i'll usually use the +1/+2 to hit stratagem every turn, dunestriders, rage of the machine and a splash of tech-adept so my cps get used pretty quick for the main force.I remember @Suzuteo running a krast(?) Styrix a while back and now im really tempted to try it out. What was the Eldar list?
That Warlock + aircraft list is scary in its wound output.And yeah, the Krast Styrix is pretty strong. He's got a great variety of weapons and can really put the hurt on T7 and T4 enemies. A lot of elite armies actually rely on those two bands. Very efficient in terms of CP expenditure too.Ultimately though, I switched over to Crusader for BAO, but I actually feel it underperformed.
Not having an invulnerable save while fighting was definitely a problem. I think I was less willing to throw him into CC against enemies than normally. Shooting was also mediocre in any game where I had to deal with minus to hit and primarily. What was the Eldar list?
That Warlock + aircraft list is scary in its wound output.And yeah, the Krast Styrix is pretty strong. He's got a great variety of weapons and can really put the hurt on T7 and T4 enemies.
A lot of elite armies actually rely on those two bands. Very efficient in terms of CP expenditure too.Ultimately though, I switched over to Crusader for BAO, but I actually feel it underperformed. Not having an invulnerable save while fighting was definitely a problem. I think I was less willing to throw him into CC against enemies than normally. Shooting was also mediocre in any game where I had to deal with minus to hit and primarily. I'm really interested in us getting rules for those new FW armiger variants; Especially the Volkite + siege claw + rad cleanser combo on the more affordable platform having two mini styrix would be awesome!Me too, i love the carapace that they give to forgeworld knights. Sadly i feel like were going to wait a looong time before we get any rules.
Sword Of Khaine Total War Warhammer 2 Console Commands
Just look how long it took for the Acastus Asterius to get released. And it ended up not having rules for 40k.Speaking of the Asterius, while i love the look of the porphyrion, the acastus is a no-go for me for one single reason (dont look if you dont want the model ruined for you).